UI Technical Artist

3 weeks ago


Montreal, Canada EA SPORTS Full time

UI Technical Artist Electronic Arts Inc. is a global leader in interactive entertainment. We develop games, content and online services across platforms, spanning popular genres. We create extraordinary new game experiences for millions worldwide by bringing together people that combine creativity, innovation, and passion. We support American Football within EA SPORTS, one of the leading sports entertainment brands. EA SPORTS creates connected experiences that ignite the emotion of sports through industry‑leading games. What You’ll Do Implement UI and HUD features in‑game, using design specs, wireframes, and prototypes as a guide. Collaborate closely with XD Technical Leads, Engineers, and UI Artists to ensure your work aligns with both the creative vision and technical constraints. Build UI systems using proprietary or third‑party tools such as Unreal, Unity, or internal engines. Help define and apply best practices for scalable, modular, and maintainable UI architecture, especially in a live‑service context. Translate visual UI concepts into interactive, responsive, and performant in‑game experiences. Iterate on menus, HUDs, and interactive elements based on playtest feedback, usability insights, and technical goals. Provide feedback and support to junior team members, contributing to knowledge sharing and documentation. Work with QA and Production to track and resolve bugs, polish interactions, and meet performance targets from development to launch and beyond. Champion UI consistency, accessibility, and usability across the product. Qualifications 5+ years of experience in UI/UX design and technical implementation within games or interactive media. Hands‑on experience with game engines such as UMG (Unreal Motion Graphics UI Designer), Unity, or proprietary tools. Solid scripting abilities (e.g., C#, JavaScript, Swift, or internal scripting languages) and experience implementing UI logic, data hooks, and behaviors. Strong understanding of UI architecture, modular design patterns, and workflows that scale for live service content. A good eye for UX flow, usability, and interaction feedback. Excellent collaboration and communication skills. Experience shipping at least two full‑cycle game projects (console, PC); AAA or live‑service experience is a strong plus. A portfolio or reel showcasing your UI/UX implementation skills and problem‑solving approach. Bonus Points Familiarity with American football—professionally, as a fan, or through previous project experience. Experience mentoring junior designers or driving team‑wide initiatives without formal people management responsibilities. Passion for sports gaming and a desire to create accessible, intuitive, and exciting experiences for millions of players. Compensation And Benefits The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. Pay will be determined based on relevant factors such as location, experience, and business needs. PAY RANGES British Columbia (e.g., Vancouver vs. Victoria) USD 119,600 - 167,300 CAD In British Columbia, we offer vacation, sick time, EI/QPIP top‑up, health/dental/vision coverage, life & disability insurance, retirement plan, and potential bonus and equity. About Electronic Arts Electronic Arts is an equal‑opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We consider applicants with criminal records per applicable law and provide accommodations for qualified individuals with disabilities. Seniority level Mid‑Senior level Employment type Full‑time Job function Design, Art/Creative, and Information Technology Industry Computer Games #J-18808-Ljbffr



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