Senior Lighting Artist
3 weeks ago
Get AI-powered advice on this job and more exclusive features. People Can Fly est l'un des principaux studios indépendants de développement de jeux AAA. Notre équipe internationale est composée de centaines de personnes talentueuses qui travaillent dans nos bureaux en Pologne, au Royaume-Uni, en Irlande, aux États-Unis et au Canada, ainsi qu'à distance dans le monde entier. Fondée en 2002, notre société s'est imposée dans le genre des jeux de tir avec des titres tels que Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. En tant que l'un des studios les plus chevronnés dans l'utilisation du moteur Unreal Engine, nous continuons à développer notre expertise et à dépasser les limites du possible dans le domaine du développement de jeux vidéo. Nos équipes créatives travaillent actuellement sur plusieurs titres captivants : Gears of War: E-Day développé en collaboration avec Microsoft: projet Echo pour KRAFTON; et Lost Rift, une propriété intellectuelle originale que nous développons en interne selon notre modèle d'auto-édition. Nous explorons également de nouvelles plateformes et expériences avec la réalité virtuelle et d'autres projets non annoncés. Fort de plus de 20 ans d'expérience, PCF continue d'explorer de nouveaux horizons. Notre objectif est de combiner notre expertise avec la créativité des talents les plus brillants et les plus avant-garde du secteur, en construisant la prochaine génération de jeux d'action pour les joueurs du monde entier. People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe. Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development. Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self‑publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects. With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward‑thinking talent in the industry, building the next generation of action games for players worldwide. Job Description Créer un éclairage captivant qui instaure une ambiance, raconte une histoire et construit un monde cohérent. Appuyer les concepteurs de niveaux en fournissant un soutien en matière d’éclairage permettant d’atteindre leurs objectifs. Concevoir et livrer des objets d’éclairage ainsi que des textures IES. Créer un éclairage dynamique qui insuffle de la vie à l’environnement. Collaborer avec le service des effets spéciaux pour créer des scènes 3D atmosphériques en utilisant la bonne palette de couleurs et d’autres éléments artistiques déterminants. Créer un éclairage haut de gamme pour les séquences cinématiques. Mettre au point de nouvelles techniques pour le matériel de nouvelle génération et travailler en collaboration avec les services d’ingénierie pour élargir l’ensemble d’outils requis. Analyser la scène pour repérer les problèmes de performance, en veillant à ce que tous les éclairages soient optimisés autant que possible. Collaborer avec le service technique et moteur pour résoudre les problèmes techniques liés aux éclairages. Creating compelling lighting that set up mood, tells story, and makes coherent world Assistance for level designers with lighting support to achieve their goals Design and deliver light objects and IES textures Creating dynamic lighting that brings life to environment Collaborate with FX department to create atmospheric, 3D scenes with use of right color palette and other meaningful artistic choices Creating high-end lighting for cut‑scenes Innovating new techniques for next‑gen hardware and work with engineers to expand the required tool‑set Analyzing the scene for performance issues, ensuring all lights are as optimal as possible Working with the Tech/Engine department to fix technical lighting issues Qualifications Regard critique sur la profondeur de l’environnement du point de vue de l’éclairage. Expérience avec un éventail de techniques et d’outils permettant d’atteindre les objectifs d’éclairage. Compréhension de la performance de la génération actuelle de consoles. Capacité à créer tout le contenu nécessaire pour l’éclairage (textures, IES, cartes HDR, matériaux, scripts, etc.). Capacité à travailler avec des artistes, des concepteurs et des programmeurs pour surmonter les défis artistiques et techniques. Expérience dans la génération de lightmaps et d’éclairages précalculés. Suivi des actualités techniques sur Unreal Engine. Forte éthique de travail et motivation personnelle. Passion pour les jeux vidéo. Langue : anglais Preferred Skills At least 2 years of video game industry experience in a related position Experience working with Unreal Engine is a plus Shipped‑title experience Additional Information Ce que nous offrons : Un ensemble d’avantages sociaux payés à 100 % par PCF. La compagnie d’assurance rembourse les réclamations à 100 % (jusqu’à 1000 $ de services par année, en plus d’une couverture familiale ou individuelle). Une couverture dentaire complète, y compris les soins dentaires majeurs et l’orthodontie. La cotisation égale au REER à hauteur de 4 % avant déductions fiscales, 100 % acquis dès le premier jour. Une semaine de congé payé pendant les vacances d’hiver. 20 jours de congé payé et 5 jours de congé de maladie payé. Des séances gratuites de soins virtuels de santé et de bien‑être mental, incluses dans le régime pour les membres et leurs personnes à charge. Un salaire compétitif et des primes annuelles basées sur la performance. Des occasions de développement personnel et la possibilité d’œuvrer dans un environnement mondial. L’occasion de travailler au sein d’une équipe créative avec des personnes passionnées par ce qu’elles font. What We Offer Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage). Full Dental coverage, including major dental and orthodontics. 4% RRSP matching before tax deductions, 100% vested on day 1. Paid week off during Winter Holidays. 20 paid vacation days and 5 paid sick days. Free virtual health and mental wellbeing sessions included in the plan for members and their dependents. A competitive salary and performance-based annual bonuses. Personal development opportunities and ability to work in a global environment. Work in a creative team with people full of passion for what they do. Seniority level Mid‑Senior level Employment type Full‑time Job function Art/Creative Industries Software Development and IT Services and IT Consulting Referrals increase your chances of interviewing at People Can Fly Studio by 2x Get notified about new Lighting Artist jobs in Montreal, Quebec, Canada. We’re unlocking community knowledge in a new way. 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Lead Lighting Artist
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Toronto, Montreal, Calgary, Vancouver, Edmonton, Old Toronto, Ottawa, Mississauga, Quebec, Winnipeg, Halifax, Saskatoon, Burnaby, Hamilton, Victoria, Surrey, Halton Hills, London, Regina, Markham, Brampton, Vaughan, Kelowna, Laval, Southwestern Ontario, R, Canada People Can Fly Studio Full time1 day ago Be among the first 25 applicants People Can Fly is one of the leading independent AAA games development studios. Our international team consists of hundreds of talented individuals who work from offices in Poland, the UK, Ireland, the US, and Canada, as well as from all over the world thanks to our remote work programs. Founded in 2002, we made our...
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Senior Lighting Artist.
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Senior Lighting Artist
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