Technical Artist
3 weeks ago
p>English will follow below.Studio KRAFTON Montréal est un studio créé et mené par des développeurs. Nous travaillons sur un jeu AAA basé sur une propriété intellectuelle acclamée située dans un monde fantastique médiéval avec un gameplay narratif et stratégique. p>En tant qu'Artiste Technique, vous travaillerez en étroite collaboration avec les artistes et les programmeurs pour aider à optimiser les ressources et les pipelines. Vous participerez à la mise en œuvre de fonctionnalités artistiques techniques, développerez des outils et des flux de travail, et effectuerez des opérations de débogage sur les outils et les processus. Vous vous assurerez que les artistes peuvent produire des œuvres d'art de haute qualité tout en respectant les contraintes des plates-formes cibles du jeu.Créer des recettes pour les biomes selon les besoins artistiques et ceux du design
Agir en tant qu'intermédiaire entre les équipes artistiques, de design et de programmation
Soutenir les artistes 3D en établissant des pipelines efficaces et en développant des outils
Répondre aux questions techniques liées à l'art et à l'optimisation du jeu
Valider les ressources, optimiser les données, les flux de travail et les pipelines
Garantir la livraison d'œuvres d'art de haute qualité et optimisées en respectant les contraintes établies telles que les budgets mémoire et les objectifs de taux de rafraîchissement
Résoudre les erreurs liées aux matériaux, aux collisions et divers problèmes dans l'éditeur de jeu
Rédiger et maintenir de la documentation technique
Une compréhension approfondie des pipelines de création d'actifs prêts pour les jeux AAA
Maîtrise d'au moins un logiciel 3D (3Ds Max, Maya, Blender)
Connaissance des techniques d'optimisation et de profilage sur consoles/PC
Expérience de travail avec des moteurs de jeu ; li>Expérience de collaboration avec des équipes multidisciplinaires (artistes, concepteurs, programmeurs, directeurs techniques, etc.)Les atouts: la connaissance du scripting/d'Unreal Blueprint, les outils procéduraux/Houdini/PCG, les pipelines d'effets visuels (VFX) et d'animation est un plus
L'expérience de travail avec des studios de co-développement et des partenaires externes est considérée comme un atout ainsi que l'expérience dans le développement de jeux AAA
Posséder une passion pour le jeu, l'art et la technologie
Couverture santé, dentaire et bien-être incluant la télémédecine ;
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