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Senior Technical Artist

3 months ago


Montreal, Quebec, Canada Behaviour Interactive Full time
The role Since several work modes are offered to all our employees (% from home, Flex, % in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise. Headquartered in Montreal, Behaviour has more than 1, employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). This role is part of our business unit working on original games. These teams focus on the creation, development, and maintenance of Behaviour-owned IPs such as Dead by Daylight and Meet Your Maker and other unannounced titles in development.The Technical Artist is essential to ensure that technology, tools and processes are in place to realize the artistic vision of a project. He/She works with the creative team to explain the capabilities and limitations of the technology, as well as with the technical team to promote the needs of artists and find multiple solutions to technological issues. You would be working with a wonderful team on our award winning IP Dead By Daylight In this role you will : Acts as a resource person for the team members to determine the technical impact of the artistic vision; Simplifies production by finding ways to automate tasks and improve processes; Develops best practices, solutions and tools in order to solve problems; Promotes the reuse of assets, know-how and tools across multiple projects; Ensures that the team has the technical expertise to do the work required in the project; Seeks to constantly push the limits of technology; Establishes strong communication between the creative and technical teams; Finds innovative solutions and demonstratesexpertise in the field of technical optimization to produce the best visual results possible within the limits of technology equipment; Strong comprehension of the rendering pipeline in order to gauge the impact on performance. What we're looking for : 6 years of experience related to 3D modeling, textures, frames, animation, lighting, special effects and scripts(shaders, foliage,profiling); Technical Knowledge in real time 3D graphics and digital content creation pipeline; Real-time and pre-calculated lighting knowledge; Experience with commercial 3D tools (Maya, 3ds Max, Substance, Blender); Mandatory experience with Unreal (other game engines will be considered an asset); Understanding rendering hardware on multiple platforms,specifically, PC and current generation consoles; Good knowledge of PBR workflow; SpeedTree /Pivot Painter proficiency as well as other appropriate software and hand modelling techniques for foliage assets; Understanding of profiling and optimisation on multiple platforms Knowledge in Niagara or Houdini is a nice-to-have.